

Zavok's car resembles the dragon mech he uses during his boss fights in Sonic Lost World.Ads for Chao in Space 3D can be seen on some of the trackside banners in the Wisp Circuit.The "R" in the game's logo (and which appears on the button which triggers the Team Ultimate Boost in the intro and in Team Sonic Racing Overdrive) is stylized like the logo for Sonic R.Sonic's artwork ◊ uses the same pose as artwork for Sonic the Hedgehog CD.Clockworks Area: Clockwork Pyramid, which combines this trope with Build Like an Egyptian.Chuck Cunningham Syndrome: While Espio and Charmy are given a Hand Wave explaining why they aren’t participating along with Vector, Cream is not mentioned at all despite her prominence within Team Rose, instead being replaced by a team of Chao.You can customize any character's kart's parts, colors, horn sounds, and decals with a variety large enough to make your jaw drop. Character Customization: Or rather, wide open kart customization.Casino Park: Roulette Road, Bingo Party, and Pinball Highway all take place in the trope naming zone from Sonic Heroes, with the latter having elements of Pinball Zone as well.The Cyclone from Sonic Drift makes its return as Classic Sonic's car in Sonic Racing after a lengthy absence from the series.The Mother Wisp from the DS version of Sonic Colors makes an appearance in Mother's Canyon, one of the Planet Wisp tracks.Big the Cat returns after an 8-year absence.The Hero Chao and Dark Chao return after being absent outside of cameos since Sonic Heroes.This also marks the first appearance of the "modern" Egg Pawn design since Sonic Lost World. Black, Orange, Grey, Magenta, and Crimson Wisps make their first appearance since Sonic Lost World, and Pink Wisps make their first appearance since Sonic Generations.This is due to Sonic Team having more of a hand in the game's development.
#Team sonic racing overdrive rouge series
Big Budget Beef-Up: From the All-Stars Racing series the graphics have gotten a boost in color and detail, every character has new fully-voiced dialogue, there's an actual story mode with a plot, and there's more unique music instead of reusing songs from previous games.

The former combines this trope with Shifting Sand Land, while the latter plays this trope completely straight.

